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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Maxwell alpha review

Zuliban 2005-01-19 00:00 article  > Review

Maxwell is a new renderer by Next Limit Technologies, its engine is based on physics of natural light. It's a non-biased render based on the spectral light-color electromagnetic wave.

This render is the 1st in its class, no other renderers currently have this technology. The render produce crisp and physically correct images, Maxwell have the capacity to rendercomplex scenes and it produce automatically phenomenons from the nature such as caustics. It also have physically acurate skylight, it means you can choose a city and maxwell make apropiate light and conditions of the location. Maxwell is still in alpha stage and its currents features are impressive for this development time.

 
Options available in Maxwell:

- global illumination;
- spectral light properties;
- non biased renderer;
- motion blur;
- simulation of complex caustics;
- objets light emitters;
- physical sky.

 
Here is my list of good things and bad thigs in current maxwell version:

+ you can set the time you want to spend on rendertime;
+ very few parameters to control;
+ unbiased;
+ light colors from uv to infrared;
+ automatic caustics;
+ no max light emmiters now objets emights light like it should be;
+ correct camera - DOF its always there and model of camera have f-stop shutter and bokeh effects it affects the brightness of the final image like it should be;
+ materials models are correct from glass to metal;
+ volumetric fog and halos;

- a bit noise and hard to preview results;
- materials need more control and more shaders needed;
- displacement;
- no HDRi support.
 

Best Regards,
Zuliban & Evermotion Team


 
 
 
 
 
Author: Zuliban
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