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Easy library management in Blender

Evermotion 2025-04-07 18:41 article  > All

A plugins that will speed up your workflow.

A solid asset library is the foundation of efficient work in architectural visualization. Instead of reinventing the wheel every time, it makes sense to build a personal library that’s always within reach - saving you hundreds of hours on future projects.

Programs like 3ds Max have access to advanced tools, such as KStudio plugins (Evermotion subscribers get 20% off right now—check your subscription page!). But what about Blender users? In some ways, they’ve got it easier - Blender has a built-in Asset Browser.

The catch? You still need to fill it up first, and then make sure it doesn't slow your workflow by overloading your scenes with assets and materials.

That’s where plugins from Red Wolves Studio come in—like DynAssets and Batch Material Maker. They’re built to streamline your asset management and help you get the most out of Blender’s tools.

DynAssets is a plugin that automatically splits your library into parts and loads only the assets you need at a given moment. This significantly speeds up work with large libraries and, as a bonus, makes organizing them much easier—because moving an asset from one category to another is just a matter of shifting it between folders on your hard drive, rather than manually configuring categories by opening the asset and editing the .blend file.

Each blend file with your assets can be moved freely between folders, making it extremely easy to organize your library. No more tiresome opening each blend file and assigning assets to categories. 

Check out DynAssets on new Superhive marketplace.

Another interesting plugin is Batch Material Maker which takes any texture set and converts it into Blender compatible material. It can work with textures from Quixel, Poliigon, Vizpeople, CG Axis, PolyHaven and easily create hundreds of materials at once. And not only that. It also can tweak parameters of many materials at a single click which is rather unique feature.

Batch Material Maker aurtomatically renames the textures, following Unreal Engine 5 convention. That means materials imported via Batch Material Maker will already be set up to work seamlessly with Unreal Engine from the start.
Batch Material Maker is also available on Superhive.

Author: Evermotion Editor: Evermotion
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