Maya 2020 adds new tools that empower artists throughout the production pipeline.
New features and improvements
Cached Playback - First introduced with Maya 2019, Cached Playback is a background process which drastically increases the speed of animation playback, enabling you to evaluate iterations of animation right in the viewport. Maya 2020 further refines Cached Playback with support for dynamics, image planes, smooth mesh previews, and custom plugins, as well as a new Ghosting preview.
Animation Bookmarks - Using new Animation bookmarks, you can now mark, navigate through, and organize specific events in time as well as easily zoom into playback ranges in the Time Slider. You can select start and end frames and assign different colors to bookmarks to identify them.
Arnold 6 is included with Maya 2020 and can now be used for production rendering on both the CPU and GPU. From look development to final frame rendering, Arnold 6 with Arnold GPU simplifies the process of creating and iterating on content, giving you the speed and flexibility to adapt to the ebbs and flows of production. Arnold’s intuitive interface makes it easy to toggle between CPU and GPU rendering, maintaining the same settings with a single click. Arnold GPU is based on NVIDIA’s OptiX framework and optimized to take advantage of NVIDIA RTX technology.
Bifrost for Maya - the latest update adds more power to the new visual programming environment, including significant performance and stability improvements, support for Cached Playback, improved Arnold support, new MPM cloth constraints, more pre-built graphs to help artists get started, and over 100 bug fixes driven by user feedback.
Viewport Improvements - It is now faster to interact with or select dense geometry or work with large numbers of smaller meshes in the viewport and UV editors.
Modeling - A new Remesh tool allows you to specify exactly where you need extra detail on a model by redefining the topology of any area on the mesh. With this update, you are also able to evenly re-triangulate the mesh at different densities, ensuring uniform distribution of faces.
Another tool, Retopologize makes it quick and easy to clean up meshes. Retopologize generates clean, new topology that preserves the original mesh shape while reconstructing the surface topology into evenly-distributed quads. The result is a deformable, production-friendly mesh that can continue moving down the pipeline.
Corona 16 adds GPU-accelerated Gaussian Splat relighting and a new Parallax Interiors system that renders furnished rooms behind windows using flat geometry, cutting memory overhead for multifamily and tower facades. New AI Assistant beta helps with mood matching and scattering.
A new Windows tool reads native .max files and rebuilds V-Ray and Corona materials for target renderers, letting multi-software studios skip re-setup work.
Epic Games has made the full 23,000-asset Megascans library free on Fab indefinitely as of November 5, 2026, with refunds for 2025 purchases and new AI training rights. The Fab Standard License covers any game engine or tool without renderer lock-in.
Claude Opus 5.5, released September 22, cuts API costs by 40% and speeds output by 30%, making AI-driven scene assembly in Blender more practical for solo artists. The model excels at staging, lighting and rig fixes but not production mesh generation.
Chaos shipped V-Ray 7 Update 5 on November 5-6 with 30+ features including an embedded AI Assistant, Cosmos AI asset generation, and MCP server connections to ChatGPT and Claude. 3ds Max users face delays while Rhino and SketchUp gain immediate native AI access.
Arnold 7.5.4 adds true render pausing, expands viewport acceleration to 3ds Max and Cinema 4D, and introduces a Shader Imager for pixel-level compositing without full rerenders. GPU instance performance jumps 3x for large scene updates.
Chaos embeds AI assistants, MCP server integration with Claude and ChatGPT, 2D-to-3D asset generation, and AMD GPU support into V-Ray 7, Update 5. The update also bundles Vantage real-time ray tracing access for Collection license holders, targeting faster workflows without compromising offline render quality.
Mach9's web-based CAD software now processes drone and helicopter point clouds with automated feature extraction, cutting survey-to-model time by 40%. Export goes to DXF, DWG, LandXML and GIS formats.
Corona 16 adds GPU-accelerated Gaussian Splat relighting and a new Parallax Interiors system that renders furnished rooms behind windows using flat geometry, cutting memory overhead for multifamily and tower facades. New AI Assistant beta helps with mood matching and scattering.
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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