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Pulldownit Update 3.8

Press release 2016-06-15 14:49 article  > Software

New version of shatter and destruction plugin is out.

Pulldownit is a dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations.

This update counts with a bunch of fixes and enhancements, making the plugin more reliable and quick in production environments, users will appreciate the fast Undo Last Shatter operation or the outstanding Jaggy feature now preserving UVs of the original faces.

But this update is specially about Wood Splinters Shatter, now you get allways long, thin splinters even when reshattering areas, adding to this a stable dynamics for fracturing wooden objects and the Jaggy feature to apply roughness in the inner faces, you can get quite natural wood destruction effects very fast.

 

 

 

Version 3.8 Enhancements:

  • Available for 3d Max 2017 and Maya 2016 extension 2
  • New Wood Splinters Reshattering scheme
  • New “detect mesh groups” shatter option for shattering correctly combined meshes
  • Jagginess preserve UVs of original faces (single and multi uvs) PreserveUVs

preserveuvs.jpg

  • Cut Material->new allows to update the material of current shatter group
  • original object is auto selected after Shatter it->Undo All
  • AutoSelect the fracture body in list corrersponding to current selected fragment
  • Improved performance drawing of fragments in 3d Max
  • Shatter Undo Last is now a fast operation
  • Support VP 2.0 Core profile mode in Maya( rest of modes were already supported)
  • Support Maya 2016 Parallel mode
  • PDI keys uses 30% less RAM in Maya getting the playback of massive rbd scenes faster.

More info: Pulldownit 3.8

Author: Press release Editor: Michał Franczak
Tags: pulldownit
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