In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
This is a scene from Archinteriors vol. 33 for Blender, the collection consists of ten office scenes for architectural visualizations. It is our third collection of interios for Blender. You can brose its contents and other Blender scenes made by Evermotion in our shop.
The scene rendered in blender Cycles, without external post-production tools. It is small office space with wooden wall, some indsutrial-looking lamps and a gallery.
There is only one building here, you can see its layout in Quad view in Blender.
Scene in Blender viewport. We used Cycles for rendering this scene. As you can see, there are 4096 samples set in render sampling box. The rest of settings is on default. We used filmic color management with "High Contrast" setting and Exposure set to 3.0.
Camera settings. We used 70.5 FOV setting, with standard 32mm sensor.
Lighting - there are many ceiling lights, those are spot lights (Power: 100W, max bounces: 1024) with 13 degree cone..
Lighting - the most of light inside the building does not come from earlier mentioned spotlights, it comes from outside. We placed rectangular light portals in windows. They gather the light from World background.
World background is pretty simple - just a white color with 20 units of strength.
We have some metal floor panels in this corner of the room.
Metal panels - close up.
Metal panels material. We have standard texture coordinates nodes connected to PBR texture slots. We had glossiness map instead of roughness map, but, since glossines is nothing else than inverted roughness, we could use "Invert" node to get our roughness.
Metal panels material - continued. Additionally, we used also displacement map for creating 3d stripes on our mesh.
Staircase with glass sides.
Glass sides material.
Wooden wall - close up. We used boolean operations to cut out some boards. Boards are also beveled.
Wooden floor.
Floor material.
Wooden wall.
Wooden wall material.
This is small post-production setup that we created in Blender. We used ellipse mask for vignette. we used brightness / contrast node and we turned down saturation just a little bit with Hue Saturation Value Node.
Thanks for reading! :)
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