We are more than an asset library

Watch our Showreel
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode
    ✔
3D Modeling - Are Ngons Really That Evil?

3D Modeling - Are Ngons Really That Evil?

Gleb Alexandrov 2019-05-20 10:35 tutorial  > Blender  > modeling

In this 3d modeling tutorial we'll take an in-depth look at the problems with Ngons to answer the question: are Ngons really that evil?

Typical problems with ngons that are listed by their opponents are:

  • Rendering / shading issues
  • Limited use of subdivision surfaces
  • Bad looking wireframe
  • Problems with deformations
  • Problems with edge flow and retopology
  • Interoperability

But even with these issues it doesn't mean that ngons are totally unusable. We don't always need to deform surface or subdivide it, they are great during booleand operations, with some knowledge they are easily managable during modeling process. So how to properly use ngons? Learn with this video from Gleb Alexandrov:

 

Author: Gleb Alexandrov Editor: Michał Franczak
Tags: blender boolean ngon ngon
You may also like...
8 methods of cutting holes using Blender

8 methods of cutting holes using Blender

Learn 8 different techniques of cutting holes in your mesh in just about 8 minutes! Perform this task on flat and curved objects.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.