Final render
Wireframe view.
Scene seen by camera 1 in Blender viewport.
Textures view
Highly detailed sofa model
Wireframe of sofa seat.
Sofa model consists of 3 elements.
It was textured in Substance Painter, so each model is unwrapped with unique UVs.
The only light in the scene is provided by Sky Texture in World settings. We desaturated it with Hue / Saturation node.
To increase speed of rendering we placed light portals in windows.
All light portals selected.
Building "exploded" - you can see individual meshes. It's better from texturing perspective to separate surfaces and gain texel density during texturing. This way we get more details on each surface.
Wall (and all other opaque and non-emissive models) uses standard Principled BDSF shader
Wall shader
Render settings
The whole collection can be found in Evermotion Shop: Archinteriors vol. 48 for Blender.
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