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Blender: Making of Scandinavian Kitchen - Tip of the Week

Michał Franczak 2018-04-20 12:35 tutorial  > Blender  > modeling

Let's see how this white kitchen scene was assembled in Blender.

This scene comes from Archinteriors vol. 43 for Blender. It depicts cosy, bright kitchen in scandinavian style. Let's see how this scene looks in Blender.

 

AI043_003_1

This is a final scene. No post-production was applied here - it's just raw render stright out of Blender. It was rendered with Cycles renderer of course - built-in free rendering engine for Blender.

 

wireframe_2

Wireframe view.

 

slice1_13

The scene in Blender viewport.

 

 

slice14_10

I enabled "texture view" and took a screenshot of a whole building mesh. You can see a plane with trees. they are barely visible behind the window in final render, so we didn't put 3d mesh here, 2d plane with bitmpa is enough to fake the eye.

 

slice13_10

Plane mesh on the bottom, plane material on the left and plane bitmap on the right.

 

slice12_10

As you can see, we have two openings in the windows. Area lights that are placed here are in fact only light portals that let environment lighting inside, but do not emit their own light. for further optimalizations we removed window mesh from the window opening that is not directly visible to camera.

 

slice11_10

Building mesh is rather simple polygonal model, so we will not discuss modeling phase - it was just regular extruding, etc. On the top you can see wall material. we used only simple color for Base color channel, we placed texture in roughness and bump map channels.

 

slice10_10

Building without walls, visible props inside.

 

slice9_11

Ribbing beneath the ceiling consists of two different meshes with different materials. The ribbing closer to the opposite wall has wooden material. You can see mesh, map and material settings above.

 

slice8_11

The ribbing closer to the camera has concrete / plaster material.

 

slice7_13

Wall of tiles was created with a simple mesh and a bump texture.

 

slice6_14

Cabinet mesh, material and texture

 

slice5_14

Fridge - mesh, material and texture

 

slice4_14

Sink and cupboard - above you can see countertops material.

 

slice3_14

Cupboard front material and map.

 

slice2_14

Camera settings

 

render_settings_denoiser

Render settings, denoiser settings and scene environment lighting settings.

 

AI043_003_1

Final render again! thanks for reading! Get Archinteriors vol. 43 for Blender in Evermotion Shop!

Author: Michał Franczak Editor: Michał Franczak
Tags: kitchen interior blender
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