We are more than an asset library

Watch our Showreel
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode
    ✔
On-Demand Mip-Mapped Textures Supported by V-Ray RT GPU

On-Demand Mip-Mapped Textures Supported by V-Ray RT GPU

Youtube 2017-02-20 10:41 tutorial  > V-Ray  > rendering

Use less RAM, be more efficient.

Thanks to the on-demand mip-mapped textures supported on the V-Ray RT GPU, it’s now even more efficient in terms of the RAM usage of its textures. The new feature drastically reduces the amount of RAM needed to render scenes, and user will no longer have to manually select different resolutions of their textures to try and reduce the memory needed in their scenes.

Additionally, since V-Ray does the Mip-Mapping on demand, the user can use any texture format they want and will not have to use any special format for the texture which is pre-mipmapped. Because of the way this memory management is implemented, there is practically almost none performance hit when using it.

 

Author: Youtube
Tags:
You may also like...
Blender 5.3 adds DLSS 4.5 Ray Reconstruction denoising in November

Blender 5.3 adds DLSS 4.5 Ray Reconstruction denoising in November

Blender 5.3 arrives November 10 with DLSS 4.5 Ray Reconstruction, an AI-powered denoiser for Cycles that works on RTX 20–50 series cards. The upgrade promises faster interactive lighting workflows at near-final quality.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.