Gray concrete, dim reflections, and the weight of polluted air—capturing the quiet ambiguity of a city that never truly sleeps. Rendered with Corona Renderer, with post-processing completed in Adobe Photoshop. No AI tools were used for image enhancement or any other stage of this project.
Software: 3ds Max - Corona Renderer - Photoshop
Posted on 21.07.2026
amir_gamedev

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