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Lake

Hi everyone, our attempt to create a procedural water shader that combines both reflection and refraction according to the view angle, and with some variations in the far distance. We also made a small breakdown\tutorial at https://cgmood.com/tutorials/lake-water-fstorm. The tutorial is for FStormRender but the concept can be used for any render engine. You can also download the materal from there. Happy new year! 191627 191628 191629 191630 191631

Posted on 30.12.2017

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wastzzz wastzzz
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