Hi everyone, I'm trying to modeling a complex wall panel, i use different technics from internet and now i would like test a Illustrator curve path. The problem come in Max after import the ai file, i need to extrude the panel, but the extrusion is invert, i'm sure it's a newbie question ( and i use max since almost 10 years..) The panel have almost 7000 vertex and make slow down my pc, but there isn't useless ones. So my questions, do you think it's the better way to modeling this kind of panels ? knowing there is thousand of them with twenty variations. I followed a lot different videos, and even trying to use an alpha texture in opacity, the result was obivusly too flat and ugly. Thanks for reading me ( sorry for my bad english ) Have a good day! Ps: i joined two pics, one from my viewport, the other is an old render illustration i did for a challenge.
Posted on 06.07.2016
TheCloud
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