hi I've made this little interior to test some hair presets and shaders, the main target was to create a believable fur aspect and to test the impact of the hair on my workflow. Dealing with memory issues was the biggest challenge in this work since the hair count was a bit high Dealing with render time was a hard task too especially with GI issues in the hair for the hair shaders i've tested many techniques but finally Vray hair mtl was the best and most powerful choice to get a believable look - 3ds Max Vray 3.2 / brute force / Photoshop Total Hair count - 21 million - C&C are welcome http://s13.postimg.org/yust8zmnb/cover.jpg http://s9.postimg.org/vf13vg1lb/Tunisian_style_main.jpg http://s7.postimg.org/ex1kmzfjv/Tunisian_style_close_up2.jpg http://s23.postimg.org/mn9wtz163/close_up.jpg http://s28.postimg.org/9q58wulrh/layer_RGB_color.jpg http://s30.postimg.org/oyhpqgw01/crop.jpg
Posted on 09.03.2016
amir cherni

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