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Bahía del Ahogado

I started this proyect as a test to make some procedural sea in 3ds max. The sea material is made with heavy use of VrayDistanceTex and its completly procedural. In those images is applied to an VrayPlane. All the vegetation and underwater props are scattered with Forest Pack Pro. Hope you like it.

Posted on 04.03.2015

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emonimo emonimo
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