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Been playing with Octane for a few weeks and played around with it to stress the GPU RAM limitation. First scene is the replica of a project in Nagoya, the purpose was to feed hi-res textures to see how many pixels the engine could swallow: 107772107774 Second scene was more poly-count oriented, the view is a small lounge corner of a bigger room with loads of plaster decoration, scene roughly 10M polys, also played a bit with volume lights that are a bit tricky with Octane: 107773 Cheers
Posted on 03.09.2013
Leiurus

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