Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
I created this piece for the CG Weeckly Challenge with Forest Creature Topic. All the scene has been built in Blender using the awesome Graswald add-on, Megascans assets and textures from CMV and Poliigon. It has been rendered with GarageFarm.net using Cycles. Post-production made in Photoshop. Hope you like it! For the ones interested in making a forest in Blender and getting some tips, you can find a detailed making-of there: https://evermotion.org/tutorials/show/11125/making-of-forest-creature
Software: Blender and Photoshop
Posted on 20.08.2019
arnaud.imob
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