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Personal Work software that I used for this project: 3ds Max: Modeling,base software ZBrush: adding extra detail,unwrapping SpeedTree: Trees V-ray: Lighting,shadering,rendering Nuke: Post production,works with 32 bit images Substance painter: Texture creation Photoshop: texture creation,post production

Software: 3ds Max: Modeling,ZBrush,SpeedTree, Nuke, Substance painter, Photoshop

Posted on 17.06.2017

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HojjatMadhouran HojjatMadhouran
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