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The Joker

The low-resolution base meshes for this project were created in Maya, to be exported to ZBrush for sculpting. I generated mid-frequency displacement maps to capture the main shapes and smoothness; high-frequency normal maps were generated to capture the details like skin pores and wrinkles. Texture maps were made between ZBrush, Photoshop. The hair system was done in Maya Paint FX and rendered in Maya Software and composited with the rest of the scene, rendered with Mental Ray.

Software: Maya, ZBrush, Mental Ray

Posted on 26.01.2017

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jheintz jheintz
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