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n this shot I was trying to drive environment as close as possible to photoreal look. The car’s lighting rig mimics the real one photographer would possibly use in such situation. Environment elements on the foregound have complex multilayered materials, that are physically accurate and mimic the realworld properties of current objects. Finally, this workflow gave me crispy and sharp looking surfaces, with all the details in it, like different types of wetness from puddle on the asphalt, or dust with the separate material properties. The final part of work was done at post-processing stage, were the passes were composed and then slightly color-corrected.
Software: 3ds Max, Vray, PS
Posted on 13.05.2016
OZBY
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