The images presented here are from a smaller but interesting recent project of ours. A bowling and cinema lobby space designed mostly by us. We had some extra time to work on smaller details, and decided the finals came out pretty well, good enough to show it as an introduction post here at Evermotion. The scene was made in 3ds MAX, rendered with VRay, and post processing was done in Nuke. There is very little color grading on the output, the post work focused only on lens aberrations, such as glare, halo, and diffraction effects, CAs (not really visible downscaled, but was a subtle little plus on the 4K renderings) and lateral CAs more prominent on the oof regions. Also some slight film grain was added to keep up with recent trends of mimicking analogue photography.
Software: 3dsMAX VRay Nuke Photoshop
Posted on 20.10.2009
Homologue
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