‘Weave’ is a non commissioned personal unbuilt architecture concept designed and developed by myself. The design scope includes façade design, Lighting, Interior design, furniture design and styling. After the design process, I established myself as a photographer and composed a visual narrative through the building. The visual scope includes overall art direction, camera setups, establishing a color palette, maintaining the overall tone, 3D modelling, texturing, lighting and post production. Credits: Architecture modelling and texturing: 3ds max and substance painter Trees and vegetation: Speedtree, quixel and marvelous designer for leaf fall simulation on cars Cars: Evermotion HD models and cgtrader Context buildings: Evermotion People: daz3d Textures: quixel, textures.com Postproduction: Forest digital autumn trees and photoshop Special thanks to Autodesk 3ds max, Chaos Corona renderer
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