Autodesk Memento is an end-to-end solution for converting any captured reality input (photos or scans) into high definition 3D meshes.
After capturing, 3D meshes can be cleaned up, fixed, and optimized for the Web, mobile or 3D printing / fabbing. Try Memento at https://memento.autodesk.com
New features:
3D printing prep for huge mesh models – slices are generated that can be sent directly to the printers and thus be able to print native resolution Memento models without the need to reduce the size of the models
New 3D print environment for printing on Autodesk Ember at high res (down to 10 micron per layer) with hollow and lattice-fill function.
New coordinate points feature to set scale/coordinate system (for interoperability with ReCap, for making comparison between two states of a model easier)
New boundary/edge-loop selection tool for smart one-click selection of holes or edges
Smart crop and texture option re-enabled in the Advanced tools of the Create from 3D panel
Improved extrude & fill tool
Widgets for most mesh operations, they are now easier to use
Preview for turntable video export for predictable and controllable outcome
Splitting the screen in 2 or 4 view windows
New fast texture re-baking for large models and with new “max resolution” option. Now supports export of normal maps for Obj export.
New tool panel options for changing color scheme of the UI for those who work in dark schemes and few more options
Corona 16 adds GPU-accelerated Gaussian Splat relighting and a new Parallax Interiors system that renders furnished rooms behind windows using flat geometry, cutting memory overhead for multifamily and tower facades. New AI Assistant beta helps with mood matching and scattering.
A new Windows tool reads native .max files and rebuilds V-Ray and Corona materials for target renderers, letting multi-software studios skip re-setup work.
Epic Games has made the full 23,000-asset Megascans library free on Fab indefinitely as of November 5, 2026, with refunds for 2025 purchases and new AI training rights. The Fab Standard License covers any game engine or tool without renderer lock-in.
Claude Opus 5.5, released September 22, cuts API costs by 40% and speeds output by 30%, making AI-driven scene assembly in Blender more practical for solo artists. The model excels at staging, lighting and rig fixes but not production mesh generation.
Chaos shipped V-Ray 7 Update 5 on November 5-6 with 30+ features including an embedded AI Assistant, Cosmos AI asset generation, and MCP server connections to ChatGPT and Claude. 3ds Max users face delays while Rhino and SketchUp gain immediate native AI access.
Arnold 7.5.4 adds true render pausing, expands viewport acceleration to 3ds Max and Cinema 4D, and introduces a Shader Imager for pixel-level compositing without full rerenders. GPU instance performance jumps 3x for large scene updates.
Chaos embeds AI assistants, MCP server integration with Claude and ChatGPT, 2D-to-3D asset generation, and AMD GPU support into V-Ray 7, Update 5. The update also bundles Vantage real-time ray tracing access for Collection license holders, targeting faster workflows without compromising offline render quality.
Mach9's web-based CAD software now processes drone and helicopter point clouds with automated feature extraction, cutting survey-to-model time by 40%. Export goes to DXF, DWG, LandXML and GIS formats.
Epic Games has made the full 23,000-asset Megascans library free on Fab indefinitely as of November 5, 2026, with refunds for 2025 purchases and new AI training rights. The Fab Standard License covers any game engine or tool without renderer lock-in.
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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