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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

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OK

Corona Renderer 1.1 for 3ds Max released

Press release 2015-06-17 12:06 article  > Software

Corona Render 1.1 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license.

  • Supports Autodesk 3ds Max versions 2011-2016.
  • Road map for the future development will be published next week.
  • Yes, and it is faster again.

New Features/Improvements

  • Autodesk 3ds Max 2016 Support - 3ds Max 2016 is now directly supported in the installer.

installer_s_2016_checkboxem.png

Corona Bitmap

CoronaBitmap_UI_353x1024.png

Corona Bitmap is a new shader, works similarly to 3ds Max, but faster. The Corona Converter can convert 3ds Max bitmaps in the entire scene with just one click, allowing to easily speed up rendering usually by 10-20%. Below are some examples from our real test scenes.

A4 Benchmark Interior scene – 9% faster

Corona_Renderer_3ds_Max_Bitmap_interior_2_1024x576.jpg

Corona_Renderer_Corona_Bitmap_interior_2_1024x576.jpg

Interior Scene – 14% faster

Corona_Renderer_3ds_Max_Bitmap_interior_1024x512.jpg

Corona_Renderer_Corona_Bitmap_interior_1024x512.jpg

Car Scene – HDRI – 30% faster

Corona_Renderer_3dsMax_Bitmap_Car_1024x683.jpg

Corona_Renderer_Corona_Bitmap_Car_1024x683.jpg

 

Corona Renderer now supports instancing, resulting in MUCH faster parsing and lower memory consumption. Particle flow can now be used with Corona as a scatter system, as shown in this landscape image with 17 billion polygons:

Corona Renderer - Particle Flow

The Particle age map and true motion blur now work with any particle flow system, with any material operator (even static).

Corona_Renderer_Particle_Flow1_1024x484.jpg

Corona Renderer 1.0 – Particle Flow – parsing time: 16.6s, incorrect motion blur

wallbreak_1.0_1024x576.jpg

 

Corona Renderer 1.1 – Particle Flow – parsing time: 0.6s, correct motion blur

wallbreak_1.01_1024x576.jpg

Smaller Improvements

  • Better error reporting: non-obtrusive, non-blocking, with option to surpress further messages.
  • Added ability to specify licensing server IP on render nodes
  • Corona dialogs (VFB, licensing, …) are now HiDPI-compatible
  • Glossy reflections are no longer darker on object outlines.
  • Added displacement switch to RayswitchMtl
  • Render passes now correctly output negative values

More info and download on Corona Renderer site.

Author: Press release Editor: Michał Franczak
Tags:
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partiklez 14:12:03  |  17-06-2015
"Autedesk 3ds Max 2016 Support" hahahah. is this from release notes?
dr_After 15:00:32  |  17-06-2015
@partiklez - yes, from release notes and you can see this on installer screenshot.
partiklez 15:31:14  |  17-06-2015
@dr_After - please excuse me. this time i'll type it with capital letter - "AutEdesk"
dr_After 17:14:25  |  17-06-2015
@partiklez - hah, yes, there was a typo in press release, fixed :)