Beforehand these guys are far from perfect. In fact there is still a lot of improvement possible. But XOIO decided to wrap it up and put it online for now, since they thought for an average arch-viz they might possibly do the job. Obviously you could still endlessly push this project further and refine shaders, models, uvs and whatever. So like it or leave it!
Still if you are interested in the process - read about our making-of.
The scene is prepared for 3ds Studio Max 2010 and Vray. XOIO used the maps to create some useable skin shader and added some minor falloff to improve the look of the cloth. Additionally the heads are separately done. So you can easily swap heads and bodies and create your very unique xoio-crew.
Here are some renders showing the bunch in different lighting conditions. Skinshaders have the tendency to react sometimes a little unexpected, but it seems to work quite ok in interior as well as in exteriors.



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