2012 (at Uncharted Territory in 2009) - Lookdev and RnD, fluid and RBD simulation, shading and lighting on dust
The Last Airbender (at Pixomondo in 2009) - RBD and fluid simulation
Hindenburg (at Pixomondo in 2010) - Lookdev and RnD, fluid simulation, shading and lighting for fire and smoke
Suckerpunch (at Pixomondo in 2010) - Lookdev and RnD, fluid simulation, shading and lighting for fire and smoke
Red Tails (at Pixomondo in 2011) - Train Shots - Lookdev and RnD, fluid Simulation, shading and lighting, RBD simulation Truck shots - Shot Lead and Coordination, lookdev and RnD, cloth, fluid and RBD simulation on truck, dust and fire
Audi RS5 short (self employed in 2011) - RBD simulation
Man of Steel (at Scanline in 2012) - Lookdev and RnD, fluid simulation, shading and lighting for tornado and clouds
A compilation of some of projects that IE worked on up to and including 2013. Shots include: Now You See Me, Elysium, White House Down, District 9, Zero Dark Thirty, Fast & Furious 6, R.I.P.D., and The Thing.
A compilation of some of projects that IE worked on up to and including 2013. Shots include: Now You See Me, Elysium, White House Down, District 9, Zero Dark Thirty, Fast & Furious 6, R.I.P.D., and The Thing.
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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