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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

ZBrush 2021.7 released!

Press Release 2021-08-27 09:06 article  > Software

A free upgrade packed with new features.

Pixologic is pleased to announce ZBrush 2021, a free upgrade for all registered users of ZBrush.

  • The Knife brushes enable an artist to cut through any surface with a precise line that not only removes geometry but closes the surface with geometry that is ready to sculpt. These brushes will also work symmetrically in realtime to provide an artist with an expanded freedom to design. These brushes are perfect for precise surface design, 3D printing preparation or establishing a flat surface across any type of topology.
  • With the powerful Stager feature, ZBrush can store two transformations of your mesh, and you may switch between them as needed. This allows you the flexibility to store one position for sculpting and painting, and another position for presentation. Stager can be used even when mesh geometry has dramatically changed through the use of features like subdivision levels, IMM brushes, SculptrisPro and the like.

 

 

 

  • Sculpt flat and rounded bevels along an edge in real-time with the new BevelFlat and BevelArc Brushes. The brushes work with the Backtrack feature and DrawSize to determine the width and the appearance of the bevel.
  • With the new Stroke Interpolation feature, you can draw any two brush strokes on your mesh and ZBrush will then interpolate across the surface between the two, creating a desired number of transitional strokes. Use this feature with sculpting, painting and masking to create striking patterns as one stroke transforms over your specified number of transitions!
  • The Mirror feature allows you to copy PolyPaint and masking from one side of a posed mesh to the other side, seamlessly. Even if the mesh itself is no longer posed symmetrically, you can mirror the PolyPaint from one hand, one side of the face, or one big toe to the other. Masking can also be used to determine which areas of paint are mirrored, and which side will serve as the source paint.
  • AdjustLast lets you tweak the last action, rather than needing to undo your last stroke and try, try again. Use the AdjustLast slider to reduce or increase the intensity of a sculpting, painting or masking action. It can even be used to adjust an entire series of strokes from any marked point on the Undo History.

Other Additions:

  • Palettes can now be scrolled up and down with the mouse wheel.
  • Mask by Changed Points will allow the last stroke to be converted to a mask. This can also be used with Undo History to apply a mask to all strokes made after the marked undo point.
  • PolyGroup by Changed Points will allow the last stroke to be converted to a PolyGroup. This can also be used with Undo History to apply a PolyGroup to all strokes made after the marked undo point.
  • BoostMask and DiluteMask features provide further options for refining the shape and intensity of an existing mask.
  • The Regroup Visible option assigns new PolyGroup IDs to the existing PolyGroups in your visible mesh.
     
Author: Press Release Editor: Michał Franczak
Tags: zbrush
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