Phoenix FD is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, and is specifically designed for fast-paced production.
Phoenix 3.0 comes with a new FLIP liquid solver, improved smoke and fire solver and enables the production of more realistic visual effects.
New features:
FLIP SOLVER - Fast & realistic liquid simulations.
QUICK PRESETS - New toolbar with presets for fire, smoke and liquid simulations.
FAST VOLUME RENDERING - Optimized volume rendering with accurate lighting and global illumination.
IMPROVED FIRE & SMOKE SOLVER - Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.
NEW FORCES - Influence simulations with forces like wind, spline follow, mesh attraction and more.
ACCURATE VIEWPORT PREVIEW - Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Use it for:
Liquids, splashes & foam - With Phoenix FD you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
Smoke, fire & explosions - Create any type of fire and smoke effects with Phoenix FD's powerful, adaptive-grid dynamics engine.
Interactive simulations - Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine existing simulations - Add detail and increase resolution without changing simulation shape or behavior.
Simulation retiming - Speed up or slow down simulation playback. Perfect for slow motion effects.
Cascade simulations - Create a series of simulations that trigger and interact with each other.
Custom emission sources - Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Vorticity - Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Turbulence - Perfect for generating small wisps of smoke and steam.
Particles - Render particles as bubbles, drops, points, or fog.
Mesh & particles IO - Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
Ocean & beach waves - Seamlessly transition from procedural ocean to simulated beach waves.
Infinite ocean - Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
Optimized rendering - Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
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