Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
This Character was modeled as low Poly in Maya. Details prepared in ZBrush. Texture was created in DeepPaint. Rendered in Maya. Hair is also Maya Hair und Eyebrows Maya Fur.
Software: Maya, Zbrush
Posted on 30.10.2012
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