Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
A project that was inspired by the Architecture wood workshop , all the models was created from scratch inside blender except the metahuman character , rendered in Unreal Engine 5.3 using Pathtrace Special thanks to the character animator Mohammed Abdulsalam [email protected] Thank you for watching
Software: Blender and unreal engine
Posted on 28.12.2023
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