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Catastrophe Set

I am thrilled to share my experience and thought process behind these recent Unreal Engine Real-time lighting tests. The objective was to create captivating real-time render sets using Unreal Engine 5. The focus was on achieving realistic lighting and seamless interactivity within the environment. Realtime Rendering Time spent: 6 Hours https://www.linkedin.com/posts/shivamkatiyar_unrealengine-ue4-unrealdev-activity-7100530014378459137-44zz?utm_source=share&utm_medium=member_desktop #UnrealEngine #UE4 #UnrealDev #GameDevelopment #IndieGameDev #UE4Community #UnrealArt #LightingDesign #CGILighting #LightingArt #LightingMagic #RealtimeLighting #DynamicLighting #GlobalIllumination #HDRILighting #LightingSetup #3dsMax #3DModeling #3DAnimation #3DDesign #Visualization #VFXArtists #3DRendering #3DArt #3DCommunity

Software: 3ds Max, unreal , After Effects

Posted on 24.08.2023

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Shivamkatiyar21 Shivamkatiyar21
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