Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
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This scene is based on my concept to recreate an evironment like videogame (ex. METRO style), looking to obtain a result like a screenshot in game. Tools used: - 3D Studio Max - V-Ray - PhotoShop - ZBrush - Substance Painter The monster was modeled and textured by Jacopo Fontaneto ( https://www.instagram.com/slappyirk89/ ), the remaining parts was created and arranged by me. 205615
Posted on 03.03.2019
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