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Realtime hair for a cartoon character

Hello everyone! This my new work -) 180267 180268 180269 I created hairplanes in Ornatrix with EditGuides workflow, then create HairFromMeshStrips hairs and baked them in 3dsmax. Head sculpting - Zbrush Retopology - 3dCoat Texture Painting ( Specular Workflow) - Substance Painter Rendering - Marmoset Toolbag 3.02 Presentation - SonyVegas Buy model --- https://www.cgtrader.com/3d-models/character/man/pbr-realtime-cartoon-character-game-hair More renders here (+marmoset viewer and sketchfab) --- https://www.artstation.com/artwork/DBnnO

Posted on 03.03.2017

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artofcharly artofcharly
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