This is the final image. 177448 Software used: 3d Studio Max 2016 Zbrush Quixel DDO & NDO Megascans Studio Corona 1.5.2 GrowFX ForestPack Photoshop Ready models used: 3d Mushrooms from Meganscans --------- Hello to everyone, After a long time I can spare time for personal projects. I hope, i can complete it this time. I collected reference pictures. I have set the priority for visualization to be impressive in composition and atmosphere. I thought it would be more impressive if supported by a small story. Cave Reference Collection https://s28.postimg.org/pbk7n5ya5/ref1.png Block Out and First sketch https://s23.postimg.org/5cjtyvkuz/SG_Concept01.jpg https://s23.postimg.org/9myhugpy3/image.jpg First I started to make the cave. It needed to act as a single piece, and it requires a lot of work and effort. First I created primary forms, I used the TrimSmoothBorder brush in general. I often switch between zbrush and 3ds max at this stage. My ideas changed frequently as I sculpting the cave. First test render. https://s29.postimg.org/3sdftfobr/image.jpg
Posted on 15.12.2016
leolozone

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