This is a CG masterclass done for 3D Artist Magazine Issue 92 titled as Step by Step Gustavo Åhlén - Use shader nodes to create sci-fi terrain | Pag 46~51 https://www.imagineshop.co.uk/magazines/3dartist/3d-artist-issue-92.html The high resolution level in the ground particles has been reached creating overlapping layers of dust. Layer over layer, and I was satisfied with the results after performing dozens of rendering tests. I guess that was the tricky part. Please, let me know your thoughts and If you like my work, dont forget to Vote Me. Thanks! http://www.evermotion.org/vbulletin/attachment.php?attachmentid=171483&d=1478559404 http://www.evermotion.org/vbulletin/attachment.php?attachmentid=171484&d=1478563281 http://www.evermotion.org/vbulletin/attachment.php?attachmentid=171488&d=1478568829 -- Facebook Page Instagram
Posted on 07.11.2016
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