Can you please help me with light rigging and choose right way to start learning... 1) i'am new with interior rendering... help me plz to find right formula for Physically Correct light rigging ... look to my cigar room attached below.. i'am trying made night sceene ...Unit Setup=mm for every bulb i placed vraysphere size 25mm with Luminous Power = 400 temp=2900. VrayCam= fnum-3.0 shutter-40 ISO-100 and i got verry dark sceene with blochy GI on dark areas ... i increased ISO to 5000 now i got nice exposure with blochy GI... then i tried increase Lumins on light but my chandelier materials (vray2sided map default setup) is overbrighted okay i decrease color mapping = Rainhard BurnValue to 0.1 still have problem with GI ... then i tiered playing with light ))) just added vray plane to fill dark places with GI.. finally rendered it ... it looks unnatural and flat... ((( conclusion 1) light physically rigged 2) VrayCam ISO unnaturally increased 3) not enought GI on dark places tell me plz what i'am doing wrong where is my mistake ... i confused and tiered playing between light and vray cam from one side it is physically correct from other it is not where is balance ??? how to get right light setting and vray cam real settings... show me right way if i should use completele fake setup show me step by step order to achieve result .... sorry for my English hope you understand idea i explain above...
Posted on 07.02.2016
geniusnet
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