Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
Hi, Here is a remake of my previouse work. Little worfklow: I used Zbrush for sculpting. I have used Maya for retopology, posing and cloath simulation. Zbrush for detaling and tweaking pose baking maps for example displacement map. Mudbox and Gimp for texturing. Mental ray for rendering with mental ray skin shader and new mila shaders. Gimp for postproduction. http://i.imgur.com/LBdQCdM.jpg Sculpt: http://i.imgur.com/2lBQMLy.png Turntable. http://m.youtube.com/watch?v=MeD5UlnNjrI Mesh: http://i.imgur.com/UydMPLx.png ARTSTATION: https://www.artstation.com/artwork/31aZY
Posted on 16.10.2015
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