Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
Hey Guys, I have been working for a while now , as usual Zbrush for sculpting and detailing , used maya and vray for rendering and shading , topogun was used for retopo , I used yeti for hair . this is based on a concept by Jonathan Fletcher (who is by the way an awesome 3D character artist as well) you can have a look at it if u are interested , http://www.facebook.com/l.php?u=http...pg&h=bAQGZieMW hope you like it, cheers!! Antone
Posted on 18.08.2015
antone_m

LEAVE A COMMENT