the glassware are done in zbrush, broken glass in rayfire, Corona v6, photoshop and after effects :) I use the zdepth pass to have more control on the dof. and some elements like refract and reflect. overall just 80 passes.. there's still noise on those glass mats but i think its just enough. 137597 137598 thumbnail 137596
Posted on 17.05.2015
cgdigi

LEAVE A COMMENT