Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
I had a lot of fun when working on my last animation project, I decided to create some artworks of one of the character I modelled. Based on Tetsuya Nomura's character "Terra" from the Kingdom Hearts serie, I used a new texturing workflow for that model that sped up my workflow a lot. the original short can be seen here: https://vimeo.com/100562444
Software: 3ds Max, Mental Ray, Photoshop, After Effects,
Posted on 23.07.2014
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