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Revoltech - Rei Ayanami

A model I created back in 2009 to increase my modelling skills in 3ds Max. Based on a toy I own, I learned new ways to generate textures and displacement on that model. I made it come to live in 2012 with new renders to make her look better, the plan was to create a studio photo light style using Mental Ray and photometric lights. Then the images were adjusted in post with curves and a bunch of other "photo" effects.

Software: 3ds Max, Mental Ray, Photoshop, After Effects,

Posted on 23.07.2014

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