Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Oleg Koreyba

Oleg Koreyba
Oleg Koreyba
St Character Artist
Malta, Sliema
I had 8 years of experience as a lead of art team. Meanwhile within past 6 years I prefer more to work creatively. I am responsible for teamwork improving, but mostly focused on modeling and texturing. I have been working in game development since 1999. Experienced in: character modeling and texturing (high \ low polygon), facial expressions sculpting for blend shapes, face and hand wrinkles (both scanned data and sculpted), Art Direction, Digital Sculpting, Retopology for animation, UV-mapping, Texture painting, photo-scan by Photogrammetry, Scan cleaning, Lighting and shader tuning, Character design and Concept Art painting, Sketching, Drawing, traditional Painting. Good understanding of human anatomy,. I like working with human faces and their expressions, character, eyes, hands, portrait likeness, beauty, and life-likeness. I’m always open to inventing and implementing new things in the field. Skilled in: Maya, Zbrush, Mudbox, Photoshop, R3DS Wrap3, Agisoft Metashape, KeyShot, Arnold, Substance Painter, Octane render, Unity3D, Unreal Engine, Marmoset Toolbag, etc. I had years of experience as a portrait artist in the fields of Traditional Fine Art, Digital and tri Dimension. Created hundreds of in-game characters, heads and their mimics. Contributed to dozens of game projects of different genres, published by Deep Silver, Microsoft Games, Ubisoft, Bandai Namco, Activision Publishing, Nintendo, THQ, Atari, Milestone, BigBen Interactive, B-Alive, Fishlabs, CDV Software, Hip Games, RabbitHoles, Geola, and others. I always try to add more alive, realism, detail, and soul to the characters faces, eyes, hands, body skin. Specialities: Game-ready (real-time) characters, Human faces and bodies, Character Modeling for Holography / Video-Games / Films, Computer Graphics (CG), Digital double, 3D Portrait, Digital Sculpting for 3D printing and CNC carving. Hobbies: Photo-scanning trees (using Photogrammetry)