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VelvetElvis

Franks 2000-Inch TV

I wanted to do a scene inspired from quite possibly my favorite Weird Al Yankovic song, and that is Frank's 2000" TV. My goal for this entry was to use new rendering software that I had not used in production before. The base model for the core scene was done in 3ds Max then exported and rendered using D5. The scene for the City Hall on the TV was taking the Evermotion model into Chaos Vantage and rendering that there, then using that render output on the TV in the main render file in D5. The output render from D5 was then taken into Photoshop to clean it up a little bit. D5 wasn't able to displace the crushed rock as well as I was hoping, so that was an image replacement in Photoshop. The background mountains were added over the displaced terrain in D5 as that wasn't looking as good as I was expecting it to be. The final major adjustments were to enhance the 3D people using AI. I used AfterDetailer in Stable Diffusion Forge to only focus on the people and leave the rest of the scene original to the output in D5. Then, back in Photoshop, subtle color balance changes and camera raw adjustments gave the output it's final look. I wanted to be able to easily adjust the depth of field on the fly, so this was accomplished by using the Neural Filter depth tool inside Photoshop.

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