ZBrush 2020 announced

Press release 2019-11-08 10:41 article  > Software

Check out new features.

ZBrush 2020 comes now with expanded the library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve brushes. In addition, you can now constrain your brush strokes to only forward gestures with the new No Back&Forth modifier.

Beyond the new brushes there are expanded capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush. Sculpt & Paint in Morph UV allows you to sculpt and paint on the 2D unwrap of a model, applying all updates to the 3D model.

ZBrush 2020 Features Overview

  • Sculpt & Paint in Morph UV - Now with the ability to sculpt and PolyPaint on the UV unwrap of a model, it's never been easier to apply long continuous strokes across a mesh. One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form. Have you ever had a difficult time reaching certain areas of a sculpt? With Sculpt & Paint in Morph UV, that is a thing of the past.
  • XTractor Brushes - These three brushes convert detail from your model into a new alpha or texture for future reuse. Simply drag your stroke across the surface of any model to capture the details of your sculpt. The captured details can then be used elsewhere on the same model, or on any other model in the future.
  • HistoryRecall - You can undo just a portion of your sculpting without losing everything else. This brush uses your model's Undo History but restricts the effect to the area where the brush is used. It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences.
  • Move Infinite Depth - Alter your brush to apply details to anything that is directly inline with the brush cursor. For example, add volume to the front and hind legs of a dog or move several vertex points on multiple individual meshes without applying a mask. The infinite depth option can be applied to several brushes.
  • Texture Adjust by Color & PolyPaint Adjust by Color - Texture Adjust by Color & PolyPaint Adjust by Color not only gives you the power to adjust the colors in a model's PolyPaint or Texture Map, it also allows you to restrict these adjustments to specific color selections. In addition you can use color picking to mask or unmask portions of the model.

ZBrush is available as either a Perpetual License or a subscription. Perpetual licenses are a one-time cost and guarantee free upgrades for one year form date of purchase. Subscriptions have a small recurring cost of $39.95 per month or $179.95 for six months. Mor info on Pixologic site.

Author: Press release Editor: Michał Franczak
Tags: zbrush sculpting
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