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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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OK

Making of "Morning Breakfast"- Tip of the Week

Michał Franczak 2015-11-10 13:16 tutorial  > 3ds MAX  > modeling

Making of Evermotion's Archinteriors vol. 43 scandinavian scene.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 2 from Archinteriors vol. 43.

Click on image to enlargenr_AI43_002_PP_424.jpg

The scene after post-production. This kitchen is a one of 10 scenes that will be available in upcoming collection - Archinteriors vol. 43. It has minimalistic style, clean design and scandinavian look. 
 

 

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Here is a look from the viewport.
 
 

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Isometric view of the scenee. As you can see, it's rather simple interior, with two openings (windows) opposite the camera.
 

 

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The main light source is VraySky (no VraySun), that gives soft shadows for the scene.

 

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VraySky settings.

 

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VraySky is desaturated (-70%).

 

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The big VrayLight (plane) behind the window is invisible (does not interfere with VraySky rays) and affects only specular and reflections of the scene.

 

Click on image to enlarge nr_ai43_s02__0032_Layer_7_411.jpg

Two smaller VrayLights (planes) are simple Vray portals, enlighting interior with VraySky color.

 

Click on image to enlarge nr_ai43_s02__0031_Layer_8_410.jpg

VrayLight settings.

 

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Camera is set opposite the windows. Settings on the right.

 

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Building walls material - very simple VrayMaterial.

 

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The center of the scene is occupied by dining table covered with tablecloth.

 

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Tablecloth material uses different maps for bump, opacity, diffuse and reflect and translucency slots.

 

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Table - white painted wood material.

 

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A rug mesh.

 

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Rug material.

 

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Rug material - composite map settings.

 

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Toaster mesh.

 

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Toaster mesh, wire.

 

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Toast mesh.

 

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Toast material.

 

Click on image to enlarge nr_ai43_s02__0018_Layer_21_397.jpg

Small plant.

 

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Small plant material - 2sided material.

 

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Small plant material - side one.

 

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Small plant material - side two.

 

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Kitchen hood mesh.

 

Click on image to enlarge nr_ai43_s02__0013_Layer_26_392.jpg

Kitchen hood material.

 

Click on image to enlarge nr_ai43_s02__0012_Layer_27_391.jpg

Chair mesh.

 

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Chair legs material.

 

Click on image to enlarge nr_ai43_s02__0010_Layer_29_387.jpg

Chair seat material.

 

Click on image to enlarge nr_ai43_s02__0009_Layer_30_385.jpg

Floor mesh.

 

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Floor material.
 
 

Click on image to enlarge nr_ai43_s02__0007_Layer_32_381.jpg

Floor material - base.

 

Click on image to enlargenr_ai43_s02__0006_Layer_33_380.jpg

Floor material - coat.

 

Click on image to enlargenr_ai43_s02__0005_Layer_34_379.jpg

Glass of wine mesh.

 

Click on image to enlargenr_ai43_s02__0004_Layer_35_423.jpg

Glass of wine - wine material.

 

Click on image to enlargenr_ai43_s02__0002_Layer_37_421.jpg

Plate with cake mesh.

 

Click on image to enlargenr_ai43_s02__0001_Layer_38_420.jpg

Plate material.

 

Click on image to enlargenr_ai43_s02__0000_Layer_39_419.jpg

Plate material (bottom).

 

Click on image to enlargenr_ai43_s02__0011_Layer_40_390.jpg

Tiled wall mesh.

 

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Tiled wall mesh - close up.

 

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Tiled wall material.

 

Click on image to enlargenr_render_settings_418_1.jpg

Render settings.

 

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Raw render.

 

Click on image to enlargeps_stack_9.jpg

Photoshop stack. Above RGB layer we placed blurred layer in screen mode that makes subtle glow over the table. RGB + desaturate + highpass layer sharpens image a little bit. Then we placed reflection and refraction layers, above them goes vignette. Curves layer enhances midtones and increases contrast. The next layer desaturates (-13%) image, the last layer makes a subtle shift from blueish to yellow tint, to make image warmer.
 

 

Click on image to enlargenr_AI43_002_PP_424.jpg

The scene after post-production. This kitchen is a one of 10 scenes that will be available in upcoming collection - Archinteriors vol. 43. It has minimalistic style, clean design and scandinavian look. 
 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: kitchen interior scandinavian ai43
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rumitdhamecha 10:01:09  |  11-11-2015
HI, Thanks for the tips. I noticed in image 1 that there is a outer line of yellow while selecting object on the table? how to activate those? in flower pot in chair also im able to see those outer line. Any help on that?! Thank you.
ZB-Vision 14:42:49  |  11-11-2015
how did you do the small plant? rumitdhamecha, you should just check out the features of max 2016
mali22 16:30:02  |  17-05-2016
@rumitdhamecha: I think that's by default in Max 2016, I don't think you can activate it in older versions.