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Making of Davis Street

Gilvan Isbiro 2013-06-06 11:26 tutorial  > Making of  > misc

Dear friends!

After my post on Evermotion Forum: Davis street I was invited to make a presentation of making of this scene. I would like to thank Evermotion for this opportunity.
 
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1_final.jpg
Final work
 
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wire.jpg
Wireframe
 
Let's go. There are no tricks or secrets in buildings models, so let's focus on street, materials, modeling, lighting and render settings.

As you can see on the final render, the street surface is big, so I had to separate it in two plans. I wanted to be able to use two types of materials: high quality map for the first plan and low quality map for the second.
 
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2_maps3.jpg
High quality map for the first plan and low quality map for the second.
 
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3_maps2.jpg
There is another surface underneath the street with grass and land materials.
 
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4_maps1.jpg
A displacement map is used for grass and dirt that are visible at the edges of the rails.
 
Textures, lights and render settings
 
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5_materials1.jpg
Street material
 
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6_materials2.jpg
I am mixing a material with its darker version
 
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7_materials3.jpg
Maps of reflect and rglossiness
 
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8_materials4.jpg
And finally, we are using the material that we just made and blend it with other one to achieve reflection "water-like" effect.
 
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9_lights1.jpg
Lights setup
 
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10_lights2.jpg
Lights setup 2
 
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11_lights3.jpg
Lights setup 3
 
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12_lights4.jpg
Lights setup 4
 
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13_render.jpg
Render settings
 
Thank You for Your attention! Hope You enjoyed this making of Davis Street :)

 
 

 

Author: Gilvan Isbiro Editor: dr_After
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13:53:37  |  07-06-2013
HI. Thanks Sir for this grate work. This is very helpful for me. Thanks once again.
ALZHEM 03:22:57  |  08-06-2013
Amazing work :D Truly awesome :D And just to be picky... why didn't you smooth the curved tracks? I saw that even before I realized there was a tramway in the picture! Fix that and the image would be almost perfect!