1. Join Date
    May 2012
    Posts
    13
    #1

    Mechanical Life Competition - maixem

    hi
    I'm going to an mechanical ADN. The core of the ADN will be filled witch mechanical stuff, maybe in a steampunk kind of way or maybe more modern.
    Good luck to every one!
  2. Join Date
    May 2012
    Posts
    13
    #2

    Hi,
    I am making tests to learn how to use nox renderer and i got an issue. I model in blender 2.63 and after i export to nox.
    You can see in the image that the wood texture in the preview doesn't match the rended picture ( same thing for the stone texture). Any ideas to solve this issue?
  3. Join Date
    Aug 2008
    Posts
    248
    #3

    please show the mapping settings ,

    PS: looks like without mapping at all
  4. Join Date
    May 2012
    Posts
    13
    #4

    hi,
    Are you talking about this settings?
  5. Join Date
    May 2012
    Posts
    13
    #5

    i've try to run nox addon with blender 2.62 but it doesn't work inside blender, i still have to export my scene to now and then use nox. So here is a start a the modeling render un blender.I'm going to do a DNA in a steam-punk way:

    Last edited by maixem; 2012-05-16 at 11:11 PM.
  6. Join Date
    Jan 2009
    Posts
    50
    #6

    It's always nice to see Blender user in the contest! Good luck, maixem, I'll keep my fingers crossed!
  7. Join Date
    May 2012
    Posts
    13
    #7

    hey!
    According to this post http://www.evermotion.org/vbulletin/...hlight=blender a new nox exporter will be realease soon, so I will do renders in blender until then.
    Anyways^^, here is an update :
  8. Join Date
    May 2012
    Posts
    13
    #8

    Some materials tests :
  9. Join Date
    May 2012
    Posts
    13
    #9

    Hi!
    I did some modelisation, and lightning tests, all comments are welcome ^^ :




    Does anyone knows if the nox render export for blender 2.63 will be realease soon? Thx for answering.
  10. Join Date
    Oct 2009
    Posts
    318
    #10

    nice, i love the dof of this one.
  11. Join Date
    May 2012
    Posts
    13
    #11

    Thx, here is with an little mod update, the almost final render (before nox rendring and post prod ) :



    But my worry is i can't participate to the competion because, i did'nt manage to use Nox with blender...
    I asked here ( http://www.evermotion.org/vbulletin/...hlight=blender) for a blender build and nox script that i can download so i can particpate to the challenge, i hope i'll get an answer in the next days.
  12. Join Date
    May 2012
    Posts
    13
    #12

    So i tryed on the build r 47464, and nox render works fine with the basic scene of blender ( a just a cube and a camera), but when I hit the nox render button in my ADN scene i got the following error :



    At the end of the console windows it seems that error is 'uv' related, any idea to solve this?
  13. Join Date
    Jul 2007
    Posts
    532
    #13

    I think you may have old version of script.

    For NOX 0.3.48 you could try this one:
    http://www.evermotion.org/files/noxR...r%202.63.5.zip

    There is also NOX 0.3.49 with newer script including motion blur.
  14. Join Date
    May 2012
    Posts
    13
    #14

    Thx for the quick answer!
    I tried your script on blender build r47464 and i got the following in the console :



    The error is different from the previous one, but i still got one^^
  15. Join Date
    Jul 2007
    Posts
    532
    #15

    Have no possibility to fix it now. Looks like some materials issue. Try to keep all geometry to have assigned materials.
  16. Join Date
    Jul 2007
    Posts
    532
    #16

    I'm almost sure you made object (Cube.001 ?) with at least one material slot which was empty. I'll make a fix as soon as possible but for now fill all slots with materials - it should work.
  17. Join Date
    Jul 2007
    Posts
    532
    #17

    I can see you are using 0.3.48 version. This script should fix that problem
    link
  18. Join Date
    May 2012
    Posts
    13
    #18

    Hi! thx for helping.
    In fact in my scene i don't have cube.001 anymore because I renamed it.
    so i tried the script and i got the following :



    As you can see the script still try to export cube.001 even if it was renamed.
  19. Join Date
    Jul 2007
    Posts
    532
    #19

    You probably have changed name of object yet mesh name remained. Anyway I don't have access to evermotion server from home so fast instruction how to repair script:

    In your Blender folder find file 2.63\scripts\addons\render_nox\export\export_nox_s cene.py and edit it as text... go to line 826, where should be

    tris = face.vertices.__len__()-2

    change "tris" to "ntris"
  20. Join Date
    May 2012
    Posts
    13
    #20

    Cheers!! this works. But i won't have enought time to make a good render... too bad.
    Thx for your help anyways.
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