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  1. Join Date
    Jul 2007
    Posts
    532
    #21

    Dark Blood, steve_cole: it means that you upgraded NOX to current version, but plugin for Max remained from previous one. Simply change max plugin file. Or you can run plugin installer.
  2. Join Date
    Aug 2008
    Posts
    248
    #22

    I take plugin from .rar folder and it is the same file which I get during installation.
    I didn't used autoupdate option in nox so all files were installed in good way - I hope.

    Another reason would be that location for new plugin is now different and 3ds max try to load both.
  3. Join Date
    Aug 2008
    Posts
    248
    #23

    another update

    -grass
    -more trees
    -lighting test
  4. Join Date
    Aug 2008
    Posts
    248
    #24

    ups , is it time to reduce poly count ?

    now it's only 13 000 000 polys ... with up to 8GB RAM usage.
  5. Join Date
    Sep 2009
    Posts
    61
    #25

    Hi Dark Blood,

    The bridge modelling and texturing are perfect! But the sidewalk texture scale seems too big...

    Cheers
  6. Join Date
    Aug 2008
    Posts
    248
    #26

    textures...
    and screens
  7. Join Date
    Aug 2008
    Posts
    248
    #27

    Quote:
    Originally posted by: fkoehler
    Hi Dark Blood,

    The bridge modelling and texturing are perfect! But the sidewalk texture scale seems too big...

    Cheers
    Do you mean asphalt ? or pavement ?

    pavement was made from modeled bricks and in my opinion it's right size. I am worried about colours in this scene and lighting rather - it is really awful.
  8. Join Date
    Sep 2009
    Posts
    61
    #28

    I mean the orange/brown pavement from the sidewalk, I'm not finding any good photo references, but IMHO the scale seemed odd when compared with the bridge pillars...
  9. Join Date
    Aug 2008
    Posts
    248
    #29

    I have a problem with error :
    "Creating BVH , nodes left:2"

    text appear during loading scene in nox and then nox crash.

    what it exactly mean ?
    Last edited by Dark Blood; 2012-06-12 at 08:49 AM.
  10. Join Date
    Jul 2007
    Posts
    532
    #30

    It is not an error. It is current operation info. Just after it NOX crashes. We'll work on fix once I catch you online.

    As for pavement its scale looks not natural also for me. It makes scene look in micro-scale. Tram would be about 3 bricks wide.
    Last edited by marchewa; 2012-06-12 at 12:33 PM.
  11. Join Date
    Aug 2008
    Posts
    248
    #31

    Yes, you have right. I leave pc for rendering. I will show image after 18.00 with new scale. About crash:
    problem appears only with one group of my objects. I think there is some kind of problematic object/geometry/thing.
  12. Join Date
    Aug 2008
    Posts
    248
    #32

    update ,

    I will rerender scene with new version - lot of improvements and ... motion blur ( particles )

    5 h should be enough .

    attachment : 11 hours render
  13. Join Date
    Aug 2008
    Posts
    248
    #33

    final with only nox system post production
  14. Join Date
    Aug 2008
    Posts
    248
    #34

    and one with Photoshop little brush
  15. Join Date
    Aug 2008
    Posts
    248
    #35

    All times are GMT. The time now is 10:01 PM.

    It looks like I don't post at time last image , so take the final2_nox.jpg as final - was at correct time before end.

    I want to thank you all for this competition , was really great time.

    everything expect trees models was made by me.
    trees comes from evermotion archmodels collection - free sample.

    whole scene is about 13 000 000 polys , 4GB ram usage during rendering final view.
    Last edited by Dark Blood; 2012-06-13 at 01:35 AM.
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