Here is a sticky thread where I put info about new versions of NOX.
Please don't respond here, so there could be clearly informations.
Here is a sticky thread where I put info about new versions of NOX.
Please don't respond here, so there could be clearly informations.
Last edited by dr_After; 2014-04-11 at 01:08 PM.
Update to version 0.3.40
Changes:
- plugin for 3ds Max 2012 added
- fixed bug discussed in this thread concerning oversaturated sky:
http://www.evermotion.org/vbulletin/...ad.php?t=87706
- fixed bug discussed in this thread:
http://www.evermotion.org/vbulletin/...ad.php?t=87712
Also this made us a clue to make it as temporary transluent material. Now on rough 100 turning on transparency allows to make it as transluent material. Also as temporary solution this will use tex map from Color90 as texture for other side - opposed to normals dir. And ratio reflection/refraction is equal.
- fixed bug with listing memory usage, on very big scene it crashed
New version can be updated automatically or you can download it manually.
Last edited by marchewa; 2011-07-15 at 04:36 PM.
Update to version 0.3.41
Changes:
- nox logo turning off
- merge scene function - it merges render buffers from other file - for those who render on multiple machines, requested here: http://www.evermotion.org/vbulletin/...ad.php?t=87740
- blender script: fixes concerning export failure, added deleting texture, added render button
- new VC++ 2005 redistributable, due to Visual Studio update you are forced to install new version of redistributable, it can be done from NOX installer or downloaded manually, NOX autoupdate will NOT do it. You can get it here:
32 bit: http://download.microsoft.com/downlo...redist_x86.EXE
64 bit: http://download.microsoft.com/downlo...redist_x64.EXE
Here comes NOX 0.3.42
... and Path Tracing (PT) with it. It is selected as default rendering engine. You can choose old Metropolis Light Transport (MLT) in first tab in NOX window.
Comparing PT to MLT in NOX... it evaluates render faster in most situations, actually caustics are main problems that may happen - difficult material and small emitters, PT will die and MLT will calculate it, however not so fast anyway.
Also skyportal has been added. It works only on PT engine. It can be set in material, near emission stuff. But don't turn them both at once.
PT is still in testing phase so unexpected bugs may happen. Some PT, skyportals and MLT comparisons are welcome.
Also some bugs concerning material with rough other than 0 and 100 has beed fixed.
Have fun and great renders.
Update to version 0.3.44
Changes:
- added instances, actually whole geometry engine was rewritten to work only on instances
- speed up
- normal maps
- added control on cautics, you can make fake caustics - glass materials will work like a fake glass except for first camera intersection (visible one). You can set which roughness value is border value for material to be caustic source. You can turn off bounce from caustic, it will render caustic but will deny any more light propagation from that caustic to scene. All of it is set on Render tab (first one). Also caustics should be redirected to GI buffer, so you can turn it off (Post tab) for the case of scene render difficulty.
- added fill algorithm choice - it allows to choose sequence for pixel filling
- added pseudorendering engine - "Intersections", which only eval first instersection and shades it to camera.
- added another filter - Box2 - no more big pixels on box filter
- Metropolis Light Transport temporarily does not work (due to instances)
- scene format changed a bit, old NOX scenes will not work (due to instances)
- fixed bug that made red appearance in Max 2012 realistic viewport
If you will have some problems with running it (crash on start) you may check these redistributables:
For NOX:
http://download.microsoft.com/downlo...redist_x86.EXE
http://download.microsoft.com/downlo...redist_x64.EXE
For Max 2010 and higher:
http://download.microsoft.com/downlo...redist_x86.exe
http://download.microsoft.com/downlo...redist_x64.exe
Update to version 0.3.45
Only few fixes:
- glossy transmission materials gives less energy, older version was bugged
- better balanced emitter random. Bug came out on Zed scene, where textured sky was on geometry and was muuuuch more bright than other emitters on scene. This caused most of sample going on sky and made very small number of crappy samples for other emitters.
- Negative GMT on Sunsky in Blender bug fixed
EDIT:
Now works with Blender 2.62. Here you can download script:
http://www.evermotion.org/files/noxR...ender_2.62.zip
Last edited by marchewa; 2012-03-02 at 02:49 PM.
Update to version 0.3.46
Changes:
- rewritten texture management, now textures does not duplicate (also in 3ds Max), less memory needed
- environment mapping (spherical), yet to be optimized for high contrast hdr - viewport preview does not work in Max's Nitrous engine, also no viewport preview in Blender
- IES profile file usage, partly implemented: vertical angles only used, for horizontal rotations same values are taken - this is because of lack of orientation information in triangles, also third very simple scene added in material editor for IES preview
Last edited by marchewa; 2012-04-12 at 02:55 PM.
Update to version 0.3.47
Changes:
- *.hdr file format partly supported - if you catch unsupported *.hdr file, please send me
- material override in 3ds Max, still to be done in Blender
- setting post/final/blend files in 3ds Max to be loaded in NOX after scene load
- changed IES scene in mat editor
- bug fixes:
* turn off env map in 3ds Max on Reset,
* sun is default turned off
* multilayered material shading on scene with skyportal, was rendered with wrong reflectance power before
Update to version 0.3.48
Changes:
- Blender now has color on models in vp
- added override material feature to Blender
- added preload Blend/Post/Final file to Blender
- due to separation of sun and sky, sun is now turned off by default in Blender
- Blender now won't open NOX in case of missing emitters on scene (unless you set ignore option)
- in NOX added 'Reset all' buttons for Blend/Post/Final settings
- in NOX added 'Redraw final' buttons in Post and Blend tab - feature requested by Zed for creation of his Corridor animation: http://www.youtube.com/watch?v=kF9AejRoCCE
- in NOX fixed bug with crash when opening texture dialog for aperture/obstacle in Final tab
Update to version 0.3.49
Changes:
- motion blur - check this thread for technical stuff
- script for Blender 2.63, tested on build x64 46620
- no more older versions of Blender supported, only newest one
- in Blender textures and material preview images now are assigned by name, not ID - careful naming strategy advised
- in Blender some stability issues occurs while exporting,
- fixed texture bug explained here
For competition reasons here are links for older versions:
0.3.47 zip exe
0.3.48 zip exe
Looks like last update had some problems
First, Blender script for 0.3.48 and 0.3.49 had problems with material slots with empty materials. Here are fixed versions: 0.3.48 0.3.49
Second, max plugins for 2010, 2011 and 2012 was recompiled 0.3.48 versions put in 0.3.49 update. It should be replaced by now, but here is link to new plugins alone: max
Update to version 0.3.50
Changes:
- added SSS (subsurface scattering) - check this thread
- added bump maps - they are automatically converted to normal maps
- added normal/bump maps modifiers - invert X/Y and power, also nicer preview
- added new sky model: Hosek-Wilkie - check this thread
- added transmission channel - color and texture
- added connection between reflection 0 and 90 - now it is connected by default
- fixed reflection on dispersed glass
Plugin for Blender was tested on 2.63.12 (r48109) and made quick check for 2.63.14 (r49068).
Update to version 0.3.54
Changes:
- anisotropy, check this thread
- picking textures from loaded list
- script for 3ds Max that converts Mental Ray scene to NOX scene (converted stuff: ArchDesign materials with part of texture channels, portals, daylight system)
- old version of Metropolis Light Transport reconnected to geometry engine, however it does not support many features (portals, ies, motion blur, sss) and simply sucks. Not recommended.
- camera perspective correction
- bucket rendering
- in Path Tracing removed manual setting of reflection chance, added number of GI reflections and direct lighting candidates per one pixel sample
- Fog and Aerial Perspective as Final post-process, check this thread
- NOX Benchmark is ready but will be released some time later
Also whole code migration to Visual Studio 2012. For crashes check redistributables (or use those in installer):
http://download.microsoft.com/downlo...redist_x86.exe
http://download.microsoft.com/downlo...redist_x64.exe
Unfortunately that migration made 3ds Max plugin conflict with other plugin. You may backup and remove file 3dsmaxdir\bin\assemblies\Autodesk.Max.Wrappers.dll to remove startup warning.
Script for Blender was tested on version 2.67b (build 57141) from official site.
Update to version 0.41
Changes:
- local saved files moved to user profile folder - now it is safe to install NOX in your "Program Files" folder. To view user folder open Help menu and select User Profile
- added maxscript file that converts Vray scene to Nox scene
- luminance curve fixed to work in linear color space
Important: After this update *.max scenes with NOX objects made with previous NOX installations may not load properly in 3ds Max. Merging scene can help.
Update to version 0.42 – March 4 2014
- Blender: Import NOX Material and Run NOX Material Editor fixed
- Blender: rendering with modifiers is now possible without Applying them. Note: you still need to apply modifiers to particle objects before rendering with NOX.
- 3ds Max: fixed scene loading bug
- Rendering engine: Bidirectional Path Tracing (BDPT) and Path Tracing (PT) engines fixed, render result in both cases should be the same + reflections on fake glass in BDPT now work correctly
- GUI: added Options tab
- GUI: fixed mouseover events on some controls
- Experimental OpenCL post-processing for Post and Correction Tabs. Option can be set in Options tab
- New option: Autoreload textures that were changed in external editor. Option can be set in Options tab.
Update to version 0.43
Changes:
- in NOX: added User Presets for postprocess settings, check this thread
- in NOX: Intel's Embree geometry engine connected, works only on x64 Windows 7 and newer, check this thread
- in NOX: added Matte Shadow option in NOX Material, check this thread
- in Blender: rendering with no applied modifiers works now with particle objects
- in Material Editor: fixed behavior of setting reflection colors and link checkbox
- in Material Editor: close window button works now in the same manner as Cancel button
- in NOX: update of autorefresh controls on GUI after scene load
- in NOX: average samples counter value fixed
Update to version 0.44
Only one major change: possibility to make emitter invisible.
Also fixed a few minor bugs with Blender usage, mainly with textures.