1. Join Date
    Jun 2008
    Posts
    48
    #1

    RichDirt

    Hi All,

    This is a project that I was originally involved in years ago, while at GMJ design Ltd.

    I have had to remodel most of the architectural details for the sole purpose of this exercise: RichDirt plug-in.

    The idea started years ago when I first pleaded with Matthias (then, working as a Director of product integration, @ mental images) to develop a plug-in that could aid professional 3D Visualisers to integrate their 3D elements into Photomontages; verified views and general external shots!

    Then, I used to “struggle” particularly with external daylight scenes.
    Up until recently, I have been accustomed to paint textures, dirt and other discrepancies in post, in order to help my images to look more realistic.

    The process was tedious and time-consuming, especially when delivering numerous shots to clients.

    My desperate plea spurred Matthias to single handily develop a ground breaking plug-in that is now known as RichDirt.

    In addition to being ultra-fast to render, RichDirt also provides users with a variety of options to plug/ mix with other proprietary shaders, and a variety of Max’s procedural maps such as cellular, smoke; Mix; Noise; Speckle; etc.

    Furthermore, while 3D Visualisers will benefit immensely from its powerful functionalities, users from Games and Film industry may also find it utterly indispensable in their everyday projects.

    RichDirt is currently designed for Max/ mental ray only. However, since users can efficiently output its effects as multiple elements (i.e. rendered passes); it is possible to overlay the elements in post, whilst using other rendering engines (i.e. Vray; Maxwell; FPrime; etc).

    It is also worth mentioning that it is currently being developed specifically for Vray, Maya, Maxwell, Cinema4D; etc.). So keep an eye out for it.

    Having tried and “stress tested” the product, personally, I find RichDirt to be the best suited Plug-in to address the technical “nightmares” highlighted earlier, especially due to its powerful/superior multiple render elements’ functionalities
    .
    In fact, there is an in-depth article/tutorial about its core functionalities:

    http://jamiecardoso-mentalray.blogsp...-solution.html

    I hope you find the rendered results interesting!

    Kind Regards
    Jamie

    http://jamiecardoso-mentalray.blogspot.com/

    Last edited by jamie cardoso; 2011-06-13 at 05:48 AM.
  2. Join Date
    Jun 2008
    Posts
    48
    #2

    ...Finally...so far, I would like to give a especial “thank you” to the following group of experts; talented individuals and companies that have taken the time to look; test and recommend this product:

    Cyrille Fauvel: Worldwide ADN Sparks program Manager; Autodesk Developer Network

    http://usa.autodesk.com/adsk/servlet...3112&id=723353


    Dano Battista: Director @ http://www.db3d.co.uk/


    Graham Macfarlane: Visualisation specialist and Co-owner of http://www.elyarch.com/



    Maher Zebian: Senior 3D Visualiser @ http://www.glass-canvas.co.uk/



    Iain Banks: Senior 3D Visuliser and owner of http://www.iainbanks.com/



    Thorsten Hartman: http://www.infinity-vision.de/


    ...and many others


    Regards

    Jamie
    http://jamiecardoso-mentalray.blogspot.com/


    .
    Last edited by jamie cardoso; 2011-06-17 at 01:41 AM.
  3. Join Date
    Feb 2006
    Posts
    108
    #3

    That's an interesting looking product for mental ray user. What would the advantages be for vray users, especially since vray has vray dirt? Is it faster, more flexible, etc.???
  4. Join Date
    Jun 2008
    Posts
    48
    #4

    Hi Clarkbgarc,

    Thank you for your feedback in this thread!!

    If you’re happy with the current results and options that VRayDirt has to offer; then you probably don’t need this plug-in.

    However, if you have always wanted to push the boundaries; overcome certain "bottle necks" and explore other artistic possibilities, then, this is the right plug-in for you.

    Having used, and continue to use VRayDirt…for a while, we both know its limitations…especially with the current “invert normal” function, and other parameters:

    1-The Vraydirt does't have the "optimize thin" builtin, which is really great when you want a quick result for objects of variable sizes:This feature is really awesome!!

    2-Vraydirt doesn´t have the other "extreme" options.

    3-Vraydirt doesn't support flat cones.

    4-Have you ever tried having the VrayDirt to trace the rays inside(invert normal on) and outside (invert normal off) simultaneously?

    5-Also, having both options with separate/individual capabilities of tweaking its parameters?

    6-Furthermore, the option/s of plugging in other shaders, textures, procedural maps, etc, into both invert normal on/off toggles?

    Probably not!


    In addition to all the above mentioned, the current RichDirt also offers an extra option of adding procedural streaks with extra parameters/toggles on top of the IO and AO.

    And it doesn’t stop there; IO and AO are only some of numerous complex functions available, in a long list of tools and options…each with its own toggle, parameters and multiple functionalities.

    As described in the article, the possibilities are infinite…and ever expanding...without being renderer specific!

    http://jamiecardoso-mentalray.blogsp...-solution.html



    If you have never considered exploring some of the above mentioned possibilities…and much more (Peter Jackson’s King Kong type dirt effects; etc.); then this is not the plug-in for you!

    There is nothing worse than acquiring a product you have never aspired to have.

    For those interested in the product, but currently using a different rendering engine or/and platforms:

    This plug-in was designed to be used in addition to one’s current tools; not as a substitute! Therefore the conscious decision to develop it to a variety of different rendering engines,platforms; etc!

    Fear not: Nobody is trying to sway you from you beloved rendering engines' and platforms (i.e. Vray; Maxwell; Maya; Cinema 4D; etc)

    As mentioned in the article, users can currently output multiple passes from Max/mental ray, to be later blended in Photoshop;AfterEffects; etc, while using other rendering engines as the main renderer.

    ...And, it's currently being developed specifically for Vray; Maxwell; Maya; cinema 4D; etc.

    Thanks again for your feedback here. Keep them coming!!

    Cheers

    Jamie
    http://jamiecardoso-mentalray.blogspot.com/



    .
    Last edited by jamie cardoso; 2011-06-17 at 01:40 AM.
  5. Join Date
    Feb 2006
    Posts
    108
    #5

    Thanks for you answer Jamie. I think Richdirt is worth checking out no matter what rendering engine is used. Since I use both MR and VR depending on the project Richdirt could be a win win.

    Quote:
    4-Have you ever tried having the VrayDirt to trace the rays inside(invert normal on) and outside (invert normal off) simultaneously?
    Yes. Vray CompTex with invet normals ticked on in one slot and normals unticked in the other.
  6. Join Date
    Jun 2008
    Posts
    48
    #6

    Hi Clarkbgarc,

    I am glad that you liked!!

    There is a host of other nice parameters that I haven't even explored yet!

    With regards to the VraycompText...it seems like a good trick though!
    Thanks!
    Obviously not as straightforward as the RichDirt...but yeh. Nice one!

    I shall test it!

    Thanks again for your feedback here Clarkbgarc!!!

    Regards

    http://jamiecardoso-mentalray.blogspot.com/


    .
  7. Join Date
    Sep 2009
    Posts
    1,141
    #7

    Jamie it is indeed straightforward, you can even try blend with same as clarkbgarc said You can check dirt on my last renders for an example I will check your plugin TY
  8. Join Date
    Jun 2008
    Posts
    48
    #8

    Nice one Dollmaker!!!

    Regards

    Jamie

    http://jamiecardoso-mentalray.blogspot.com/

    .
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