1. Join Date
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    #1

    AAndres Competition - Dark Blood

    ok , I consider using this scene ,

    Design by Zecc -- www.zecc.nl
    Interior style by Thomas Haukes - www.springerswonen.nl

    here are images:

    Last edited by Dark Blood; 2010-07-27 at 10:06 PM.
  2. Join Date
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    #2

    Quote:
    Originally posted by: Dark Blood
    ok , I consider using these two scenes , more second than first

    here are images:
    #1


    #2


    I call this an idea! My personal favorite is pic 3.
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    #3

    thank you aandres , you help me with choice. Second interior will have been prepared by me.


    I have made one model and render , materials need some improvements but
    this is w.i.p style competition so I am obligated to post my works from time to time.

    pure renders , maxwell


    # 16 July 2010

    and I add a wire ,

    next time I will post a pure test maxwell renders , see you later
    Last edited by Dark Blood; 2010-07-16 at 02:23 AM.
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    #4

    ok , little modeling update , I consider to use fisheye perspective to achieve more depth in my final render , fisheye in maxwell ? you know I expect really heavy file to render beacause I need to use solution which appear in real life I mean mirror ball. I think about FRANK PRO collection to build little library in order to fill free space , or maybe some items from other collections - for tv table.
    Last edited by Dark Blood; 2010-07-22 at 01:36 AM.
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    #5

    Fisheye is hardly used in the furniture industry, as it heavily disturbs the lines of the furnitures and you can not see the shapes and angles
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    #6

    I used to wonder If I can use subtle distortion in style of fisheye but you have absolutely right about lines and shapes , they will be destroyed so , it was my idea , generally I want to show as much as it is possible because it is so large living space and I do not want to have majority part missed.

    Thanks for advice
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    #7

    Unfortunately I don't know if I will be able to render the final scene , maybe not me at all , rather my workstation , but all the time I try to optimize whole scene in order to make it renderable. Generally is like that

    with proxy = low memory usage / always crash after few rendering minutes

    without proxy = high memory usage / crash during export

    no way


    but I don't want to give up , and I have already made some models

    little update with crashed render but ... after 5 hours
    Last edited by Dark Blood; 2010-07-26 at 04:29 AM.
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    #8

    ok , some miracle , only render which didn't crash during export. composition should be improved ,

    @aandres : what do you think about tv table and I want to build small library at the end of this room
    Last edited by Dark Blood; 2010-07-27 at 03:21 PM.
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    #9

    I want to ask You , everyone who watch this topic , and especially maxwell users if there is solution / patch for maxwell proxy , I saw that significant group of users had noticed the same problem... It is about crash during rendering , My scene has approx. 2 milion polys and I have tried to split it accordingly with layers into several maxwell studio scenes and after that I merge these files into one but ... during this proces ( at the end ) another crash is shown . why ? because I do not use any proxy and scene is huge , but I really cannot do it because proxy cause another error during rendering.


    so I need proxy work fine , If anybody here who had the same problem.

    I will really appreciate any help

    I try maxwell 2.03 , 2.1
    Last edited by Dark Blood; 2010-07-28 at 01:50 PM.
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    #10

    I want to mix black & red & white colours with deep blue sky mixed with colourful stainded glass, that's my idea
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    #11

    composition idea and additional screens ,

    800 000 faces now with proxy ,


    render time is 14h 17min

    SL 12
    I mean the last image of course http://www.evermotion.org/vbulletin/...0&d=1280654841


    although I am not able to participate in this competition I will render final image and post it on forum or here.
    Last edited by Dark Blood; 2010-08-01 at 12:29 PM.
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